FOR IMMEDIATE RELEASE
CubeSat Structures Competition Opens Space Design to Students of the World
(Washington, DC – Dec 15, 2017) The CubeSat Structures Competition invites students from around the world to help advance the state-of-the-art of new space technology by designing new CubeSat structures. Winning designs will be evaluated for use in carrying future student experiments to space aboard SARGE rockets built by the launch vehicle company EXOS Aerospace.
Enterprise In Space, an international initiative of the National Space Society, along with EXOS, 3D Hubs, and Sketchfab are initiating a worldwide search to find the perfect CubeSat Structure. What are CubeSat structures? Experiments that fly in space need a structure to hold them. These structures can be of many shapes and sizes depending on the type of rocket that will take them to space.
Two challenge categories are available to entrants. They can propose a 3D printed design, or they can design with regular fabrication techniques. In both categories, semifinalists will be given the opportunity to build the structure and send it to EXOS Aerospace for evaluation. The Grand Prize winner in each category will have their design flown in space.
Students can enter now for a chance to be a part of NewSpace history via the competition website, http://www.enterpriseinspace.org/cubesats/.
About Enterprise In Space
The National Space Society’s Enterprise In Space (EIS) is dedicated to providing access to STEAM education to all through the open online EIS Academy with the help of an artificial intelligence tutor named Ali. The program’s first Academy-wide project is the design, launch, and retrieval of a 3D-printed spacecraft carrying 100+ active and passive experiments from K-postgrad student teams from all around the world.
About EXOS Aerospace Systems & Technologies, Inc.
EXOS is a leading developer of suborbital reusable space launch vehicles based in Caddo Mills, Texas. EXOS provides affordable, repeatable, and reliable commercial spaceflight with accelerated turnaround. Our payload customers are those who want to “fly now,” rather than a year from now, need minutes of micro G time, and prompt access to their payload. EXOS is now accepting launch manifest requests for customers who want to “fly now.”
About 3D Hubs
3D Hubs is the world’s largest network of manufacturing services. With production facilities connected in over 140 countries, the 3D Hubs online platform helps you find the fastest and most price competitive manufacturing solution near you. Founded in 2013, the network has since produced more than 1,000,000 parts locally, making it the global leader in distributed manufacturing.
Sketchfab is empowering a new era of creativity by making it easy for anyone to publish, share, and discover 3D content on web, mobile, AR, and VR. With a community of over 1.5 million creators who have published over 2 million models, we are the world’s largest platform for immersive 3D. Our technology is integrated with every major 3D creation tool and publishing platform, and is compatible with every browser and most VR headsets. Our player is embeddable anywhere on the web, and lets you view and share 3D and VR content on social media such as Facebook, Twitter or Reddit.
About the National Space Society (NSS)
NSS is an independent nonprofit educational membership organization dedicated to the creation of a spacefaring civilization. NSS is widely acknowledged as the preeminent citizen’s voice on space, with with thousands of members and supporters, and over 50 chapters in the United States and around the world. The Society publishes Ad Astra magazine, an award-winning periodical chronicling the most important developments in space.
Enterprise In Space Program Sparks Visitor Interest at the Smithsonian’s National Air and Space Museum
See Press Release: Click HERE
(Washington, DC — May 11, 2016) Over 1000 visitors were introduced to the ambitious Enterprise In Space (EIS) program at Space Day recently held June 4 at the Smithsonian’s National Air and Space Museum (NASM). NASM houses artifacts of important milestones along the path of aviation and aeronautical development.
Invited to be among the many firsts of historical space achievements celebrated at Space Day, the EIS team was thrilled to participate in collaboration with the Smithsonian Science Education Center (SSEC). This year’s event drew some 30,000 visitors from around the world and included a presentation by astronaut Terry Virts.
Visitors at the EIS booth were excited to learn about its educational mission and the differences between the EIS program and some of the historical and inspirational missions of the past. National Space Society’s EIS mission includes many important ‘firsts:’
- The first spacecraft bearing the name Enterprise to orbit Earth
- The first Sci-Fi inspired design of a spacecraft.
- The first to converse with student teams in natural language while in orbit using an artificial intelligence, just like the Star Trek™ computer assisted their crews with experiments and analyses.
- The first non-profit organization to launch and return student experiments free of charge, allowing children of all socio-economic levels to participate. Students work in cross-cultural teams to convince judges that their experiment should earn the right to be among the 100+ experiments flown.
- Likely the first 3-D printed spacecraft (aero-frame and skin) to orbit and return to Earth.
- The first to promote and encourage liberal and fine arts as part of the experimental design.
“The collaboration between SSEC and EIS will promote authentic STEM experiences, a focus of the Federal Committee on STEM Education,” says Carol O’Donnell, Director of SSEC. She captivated students at an adjoining booth in an interactive activity involving an eclipse and Moon phase demonstration, one of the lessons found in SSEC’s intermediate astronomy course. In a conversation discussing how authentic learning experiences are increasing the rigor and raising the bar of education, Dr. O’Donnell posed the question, “How much more authentic can you get than with the EIS program!”
Authentic learning engagement is a top priority of EIS and will be achieved through the student experiment design challenges. At Space Day, visitors had a chance to experience lessons in the web-based EIS Academy (K-12) and cutting-edge challenges in the university level Enterprise Centers for Excellence. The LEO Art Challenge and Trek-A-Sat activities were a hit and can be found at https://www.eisacademy.org/.
Visitors showed outstanding enthusiasm while interacting with EIS and SSEC representatives. This prompted Doug Baldwin, Program Director of Educational Services at NASM to note that he “looks forward to working on future collaborations and events with EIS and SSEC.”
“EIS is delighted and honored to participate in Space Day and meet the dedicated people who’s hard work make this event possible year after year. As previous generations were inspired by the Apollo program, EIS hopes to inspire the next generation,” said Alice Hoffman, Program Manager of EIS.
Enterprise in Space is inspiring today’s children for tomorrow’s future.
Smithsonian Science Education Center and National Space Society Team Up for Next-Generation Space Education Program “Enterprise In Space”
See Press Release: Click HERE
Smithsonian Science Education Center and National Space Society Team Up for Next-Generation Space Education Program “Enterprise In Space”
(Washington, DC — May 11, 2016) Enterprise In Space (EIS), an international program of the National Space Society (NSS), is excited to announce the signing of a Memorandum of Understanding (MOU) with the Smithsonian Science Education Center (SSEC), the only unit at the Smithsonian Institution that is solely dedicated to formal K-12 science education reform.
As a part of its mission to send a 3D printed spacecraft into low Earth orbit with more than 100 student experiments aboard, EIS has established a robust online educational platform, the EIS Academy, which includes several Enterprise Centers for Excellence, dedicated to hosting knowledge from experts in space science. The SSEC is dedicated to the establishment of effective science programs and professional learning experiences for all teachers and students. Together, the SSEC and EIS will support one another in developing educator and student experiences in Science, Technology, Engineering, Arts, and Mathematics (STEAM) that enhance awareness in the exploration and development of space, and extend the reach of SSEC and EIS programs.
Enterprise In Space is proudly partnering with Ohio University and the Online Journal of Space Communication to launch the Third Annual International SunSat Design Competition.
We are happy to announce that SPACE Canada will sponsor the prize monies for this year’s competition, $20,000 is available for award in the presentation of First, Second, and Third place standings at the NSS-sponsored International Space Development Conference (ISDC) to be held in Puerto Rico May 18-22, 2016.
The Competition is intended to accelerate the conceptualization, manufacture, launch and operation of the next-generation satellites that will collect energy in space and deliver it to earth as a non-polluting source of electrical power.
Both the National Space Society (NSS) band the Society of Satellite Professionals (SSPI) are helping us promote our new Competition internationally. The extended deadline for formal registration of competitive teams is January 25. The deadline for submission of completed designs is April 1. Our three finalists, who will be invited to make their presentations at ISDC in Puerto Rico, will be identified shortly thereafter.
The 2015-2016 Competition is soliciting research and creative visualizations related to the topic of Wireless Power Transmission (WPT).
We are interested in those “practical applications” of space solar power beaming that might produce near-term solutions in energy and environment, in communications, transport, commerce, manufacturing and other significant challenges facing our planet. Such applications may address either space to earth, earth to space or space-to-space transmissions and exchanges, or some combination of these.
Each of these submissions should consist of a completed WPT concept of exceptional quality based on: 1) an idea of significance, 2) a clarifying Creative Visualization, 3) an understandable Technical Brief, 4) a plausible Economic Plan and 5) a good Bibliography.
The National Space Society Releases A Stirring Video To Salute the Arrival of NASA’s New Horizons Spacecraft At Pluto and the Completion of the First Reconnaissance of the Planets by NASA
(Washington DC, June 16, 2015) On July 14th, NASA’s New Horizons mission will make its closest approach to the Pluto system, completing the first reconnaissance of the Solar System, begun over 50 years ago by NASA. With the completion of the Pluto flyby by New Horizons next month, NASA will have completed successful missions to every planet in the Solar System from Mercury to Pluto.
To celebrate, NSS commissioned a short video film called “New Horizons,” which is being released today. The stirring video recognizes the historic culmination of this era of first planetary reconnaissance, for which the United States will be forever inscribed in history. New Horizons, can be watched and shared here: http://youtu.be/aky9FFj4ybE.
Pluto, Its Moon Charon, and New Horizons—A Scene from the NSS Video, New Horizons
“NSS is delighted to support the New Horizons mission by helping to share this exciting milestone in space exploration with the general public in America and around the world,” said NSS Senior Operating Officer Bruce Pittman.
The New Horizons video was funded by contributions to NSS made by New Horizons mission partners Aerojet Rocketdyne, Ball Aerospace, Lockheed Martin, and United Launch Alliance. New Horizons was directed and produced by Erik Wernquist, whose video Wanderers, looking to the future of solar system exploration by humans, created a viral sensation last year. New Horizons principal investigator and NSS member Alan Stern served as advisor to the video.
“As both an NSS member and the Principal Investigator of New Horizons, I’m excited about this beautiful film— and very appreciative of the efforts of NSS and its sponsors to create this. It really is stirring; I hope you’ll think so too.” said Alan Stern.
About the National Space Society (NSS): NSS is an independent non-profit educational membership organization dedicated to the creation of a spacefaring civilization. NSS is widely acknowledged as the preeminent citizen’s voice on space, with over 50 chapters in the United States and around the world. The Society publishes Ad Astra magazine, an award-winning periodical chronicling the most important developments in space.
About Pluto New Horizons: The first mission to Pluto and the Kuiper Belt – a true voyage of discovery on the planetary frontier. The New Horizons Pluto-Kuiper Belt Mission, launched in January 2006, will help us to understand the icy worlds at the edge of our solar system. The mission will then visit one or more Kuiper Belt Objects beyond Pluto. The best way to view the Pluto July 14 encounter is on NASA TV. Find this and more ways to connect with New Horizons at the mission home page: http://pluto.jhuapl.edu/.
SPACE MISSION NON-PROFIT WORLD PREMIERE: An International collaboration of space enthusiasts and Industry leaders to debut the world scientific and educational opportunity called Enterprise in Space.
Enterprise in Space (EIS), the grassroots, globally crowd-funded and custom-designed orbiter mission with 100+ winning worldwide student projects and aerospace demos aboard, sponsored by the National Space Society (NSS), will unveil its new video and project details at the climax of Friday’s dinner of the International Space Development Conference (ISDC) at Toronto’s downtown Hyatt this weekend. The theme of this year’s ISDC is “Next Breakthrough Technologies”, and the EIS project will demonstrate these breakthrough technologies and encourage and support education through contests from K-12 + University/Post Grad, the winners of which will be orbited at no cost to the students or their schools.
The EIS project, as a future-leaning homage to sci-fi and real-space heroes of the past, aims to orbit and return the “NSS Enterprise”, complete with enterpriseMind, an artificial intelligence to serve as the voice interface with the students during design, testing, integration and flight of their experiments. Over 300 student winners of NSS contests worldwide will be on hand to view the EIS project kickoff among the crowd of space industry leaders at Friday’s Governors’ dinner, a highlight of the ISDC. George Whitesides, CEO of Virgin Galactic, will be giving the keynote speech entitled “Space and Humanity’s Greatest Challenges”.
WHAT: World premiere, non-profit “Enterprise in Space” video for global project of National Space Society, with dramatic introduction at Governors’ Dinner
WHERE: King 1Event Room, Hyatt Hotel, 370 King Street West, Toronto—ISDC annual conference (International Space Development Conference)
WHEN*: 7 pm ET dinner (actual presentation @ approximately 8:30 pm ET), this Friday, May 22, 2015
WHO*: EIS Team Lead – Alice Hoffman, Program Manager;
Co-lead – Haroon Oqab, Project Manager;
Education Manager –Lynne Zielinski;
Chief Engineer – Fred Becker;
eMind Artificial Intelligence – William Doyle, Value Spring Technology, Inc.
*EIS team press availability 1 hour before dinner 6-7 PM ET at cocktail reception, or immediately after presentations/dinner @ 9:00 PM – 10:00 PM ET. Good filming opportunities of the live presentations and electronic copies of the EIS video presentation available to the press.
For more event information see www.isdc2015.nss.org/wordpress
For more project information see EnterpriseInSpace.org
By: Frances Dellutri
On a cold winter’s day in Chicagoland, eighty-five 7th graders (ages 12 – 13) were given the opportunity to view the Enterprise in Space (EIS) website (www.enterpriseinspace.org) and discuss their impressions of the website and program. It was great fun to see the students shake off the winter sluggishness and come alive with ideas, questions, and the possibilities about the EIS program!
Joey and Jack each gave two thumbs up for the EIS website, enjoyed looking at the design submissions and were having fun imagining themselves being on board the orbiter themselves. They recalled an experiment they did with baking soda and vinegar and wondered how that would react in zero gravity (accompanied by gestures and uproarious laughter)!
April’s group really enjoyed their conversation. April started by saying she thinks programs like EIS allow students to just try anything and not be restricted by what’s happened in prior experiments because students ‘think outside the box’ and waved her arms as far apart as she could, indicating just how far out of the box students can be! Joyclyn mentioned that most of her learning to this point had been about our planet and the science happening on Earth. She felt EIS would give her an opportunity to learn about moving her focus beyond our planet. Jordan backed her up and said how cool it would be for scientists to discover or find something new as a result of an experiment designed by a student.
The implication that EIS would give students a chance to build or put together an experiment with other student ideas was interesting to Tiana and Amanda . EIS encourages global collaboration and the girls really thought it would be so much fun to watch the project come to a reality with the input of students of their own age living outside the US. In another class, I talked to Matt about the opportunity to design an experiment with someone located somewhere else on the Earth. Matt thinks it would be awesome to collaborate with someone from a different part of the globe. He would look forward to finding a way to communicate with them to understand their culture and what they were thinking as the experiment design came to life and maybe he would even learn some of their language! So, for Matt the project would become a very personal journey.
I saw a very pensive reaction to viewing the website when Alexis, Mollie and Rachel talked about how cool it would be for students to be in charge of an experiment from start to finish and be able to analyze their results. They felt adults lead them in activities most of the time and they really liked the idea of being able to follow their own experiment from start to final analysis.
Some students were interested in designing an orbiter themselves and took turns adding elements to the emerging drawing in a round robin activity. As the paper was moving around they talked about different experiments that might involve different curriculum. Natalie and Jesus thought an experiment that involved math would be cool. Jesus was interested in the information that would come back for him to analyze. The activity triggered a group of girls to ask each other questions about space. They wondered about finding out more about asteroids, space dust, and why comets last for so long. Ryleigh and Reagan loved the idea of being involved in ‘something real.’
Corey said, “Every little kid wants to be an astronaut and EIS gives an opportunity for them to follow their dreams by doing some science in space.” Matthew felt that the project might start a new future, “kids will be able to have the freedom to think of something to do in space and their ideas will be taken into space and taken seriously. It would be very different than today’s world.”
Conner was intrigued by the program because he watches some space programs and the EIS project seems , “wow, so clever and I’d like to be a part of it! Other programs are more like a science fantasy. This program is like ‘wow’ because it brings it alive to kids. When programs are by and for adults they are just not as interesting to kids. This one sounds really great!” Conner’s teammate, Sammy was interested to see how something blows up in space!
Steven felt there was a great combination – he loves science fiction and he loves science and EIS is bringing them both together, so as he brought two fingers together to make one he said, ” I love it both!” Steven said this sounds weird, but he would fly a pizza up there, plug in a camera and see if the pizza rots or flakes or molds or something.” He said he’s not sure how far in the future the flight would be, but he hopes by then he could plug a DVD on board and then make a device to go into his head to see what’s going on in the orbiter. I spoke to Steven about e-Mind. EIS is partnering with e-Mind, a system that will be able to cognitively weave together the information of the payload experiments and information about their current status. E-Mind is being designed to be able to discuss the status of the payload and/or experiments with students as EIS is in orbit. Steven then imagined that e-Mind might report (in a very robotic voice) ‘your pizza is being very good in space!’ E-Mind is anticipated to actually have a personality and have capabilities much beyond what Steven is imagining.
The overall message to me from the interviews I conducted was student open- mindedness and their excitement and readiness to reach for the future, to imagine, and to create. These students are the new generation of space engineers, astronauts, plumbers, judges, teachers, artists, politicians, etc. Enterprise in Space allows a natural pathway for their footsteps.
By: Jim Plaxco, EIS Orbiter Design Contest Manager
Let me tell you about managing an art contest, particularly an art contest whose winning entry must be turned into a functional spacecraft. That is the challenge that confronted those of us judging the Enterprise In Space Orbiter Design Contest. I have previously judged a number of space art contests wherein it was only the aesthetics of the art that mattered. I have also judged art contests where it was important that the scene depicted be technologically plausible and realistically portrayed. Managing and judging the Enterprise in Space contest was unique in that it wasn’t just a matter of aesthetics or realism but of design engineering practicality as well.
The design guidelines the artists were given for the Enterprise In Space Orbiter Design Contest were fairly broad. Artists were directed to design a ship that was beautiful; that was futuristic; that would inspire students experimenters participating in the project; that would be practical; that would have sufficient internal volume; that when built would be no larger than 8-feet long by 8-feet wide by 6-feet tall; that was not too thin or narrow in any location; and would feature bilateral symmetry.
Ordinarily when designing a spacecraft there is a well defined hierarchy of requirements and the final design is driven by these functional requirements which are identified in an iterative manner with some parameters being relatively firmly fixed and other parameters being more malleable. This was not the case with the EIS Orbiter Design Contest. The nature of this project is one driven by the desire to build and fly a non-traditional spacecraft that will serve as an inspirational science tool for children and students. It is worth pointing out that education is a central tenant of the Enterprise In Space project.
Joining me in judging this contest were Fred Becker (EIS Chief Engineer); Dominic DePasquale (CEO of Terminal Velocity Aerospace); Steve Neill (owner of SNG Studio); Andrew Probert (Consulting Senior Illustrator); Jon Ramer (President of the International Association of Astronomical Artists); and Tobias Richter (CEO of Light Works).
It fell to me to create a set of judging guidelines and a system of voting. Our judging guidelines had to satisfy both the project’s design requirements as well as our aesthetic objectives. Voting was structured to insure that there was a general consensus of support for each of the winning entries. These requirements served to generate discussion between the judges about the relative merits of the competing entries, particularly with respect to the practicality of the artist’s design.
It took two rounds of formal voting in order for we judges to select the Grand Prize, First Prize, and Second Prize winners. Clearly choosing the Grand Prize entry was the most critical as that is the design from which the engineers will have to craft the NSS Enterprise Orbiter.
The judges role in selecting a winning design is complete. The design we selected now moves on to the next stage of the process which involves the creation of the necessary engineering drawings that will be used to structurally define the NSS Enterprise Orbiter – using as a template the winning design. Personally I am quite anxious to see how closely the spacecraft that is ultimately built and flown adheres to the original design concept submitted by our Grand Prize winner Stanley Von Medvey.
To view the Grand Prize, First Prize, and Second Prize winning entries, visit the <a href=”www.enterpriseinspace.org/winners/”> winners page </a>